<< Replaying Control, part 9: The Face of the Enemy (2)
Finnish Tango

The Entrance to Dimensional Research is in Central Research right by Dr. Darling's office. It's a place you'll probably run past multiple times when you're in Central Research, but I never thought about checking it out until getting to this part of the game.
I've found that enemies really like to spawn when Jesse is running up and down the staircase. Great if you're trying to do a Board Countermeasure that requires killing enemies in the Research Sector; annoying if you're just trying to mind your own business.
Entering the Firebreak triggers another Hotline message from Trench. Past it is the Ashtray Maze. Jesse receives a message from Ahti (not a Hotline message, just his voice reaching out to her somehow) telling her to get in touch so she'll be able to navigate the Ashtray Maze.
There's a Control Point right there, so it's super easy to teleport to Ventilation in the Maintenance Sector and head to the Janitor's Office. Ahti, however, is not there – he's on vacation. Interacting with the painting on the wall opens up a door to some tunnels (with Hiss in them) that lead to a Firebreak.

Ahti's voice, along with an overlay of some waves, leads Jesse to the upper part of the NSC Coolant Pumps, which is completely infested with the mold and Mold Hosts. A light switch cord leading to the Oceanview Motel and Casino. In the lobby of the Oceanview is a radio with Ahti reading something in Finnish. After solving the puzzle, Jesse gets the keys to the Janitor's Closet – not for the door with the inverted black pyramid. That was something I ran past multiple times before realizing where my mistake was.
After pulling the light switch in the Janitor's closet, Jesse is in the upper levels of the Quarry. From this high up, you can see all of the Quarry – and sometimes, you'll see the Hiss and Astral Spikes fighting each other. Ahti's voice is still present here, and he leads Jesse toward a non-functioning elevator shaft that's labeled with a "Restricted Area" sign.
In the Restricted Area, Jesse calls for a cable car to cross the gap to a lower part of the House. Naturally, Hiss show up while she waits for the car to get there.

There are pillars extending far up into the ceiling in what looks like the lowest part of the House. Ahti's voice lead Jesse past a pillar with a carving of a tree on it. At this point, there is a vision of Ahti giving Jesse a cassette player that will get her through the Ashtray Maze.
Jesse questions whether that happened at all – Ahti isn't physically in the House. But she has the cassette player, so it's time to go back to Dimensional Research.
Polaris

There's a Control Point conveniently right there, so traveling back to Dimensional Research only takes a few seconds. After entering the maze, Jesse puts the headphones on and Take Control by Old Gods of Asgard starts playing.
The Ashtray Maze is a shifting, changing maze with Hiss as enemies, and Take Control appropriately shifts and changes with it. You won't hear the studio version of the song in the game. Different parts of it loop depending on what part of the maze Jesse is in, and I think there are also different stanzas depending on how well you're doing in combat.
That was my first experience with Remedy setting fights to music, and I was totally hooked.
As Jesse progresses further in the maze, the maze itself starts blocking off the Hiss and making it easier for her to get through. At the end of the maze is another Firebreak with another Hotline message from Trench.
Now we're finally in Dimensional Research.

There's some strange-looking red sand on the staircase leading upward. The upper room is filled with sand at one end, and approaching it gives Jesse a vision of Slidescape-36. That's the world created by the Slide Projector – the one she and Dylan went through as children. The world where they met Polaris.
And, unfortunately, the Slide Projector isn’t here. Darling moved it, because of course he did. Speaking of Darling, there's a video from him describing Slidescape-36. An expedition led by Trench went in, and Trench heard something the others didn't. That something made his ears bleed.
Next up is the Hedron Research Lab. There is another video from Darling, where he talks about Hedron, a being they met in Slidescape-36. They brought it back to the House. It's been here the whole time. And not only is it here, it's what Jesse has been calling Polaris this entire time.

The Hedron Chamber is barred by a very large HRA, which Jesse removes in order to get to the Hedron Chamber. Remember what the HRAs are used for? Preventing the Hiss? Yeah, removing that HRA allows the Hiss into the Hedron Chamber.
What follows is a multi-stage fight against the Hiss. It can take quite a while, since there is a primary goal of cleansing the siphons (which are currently firing lasers at Hedron) while the Hiss attack at the same time. Also, Hedron floats higher and higher into the room as each siphon is cleansed, so there's platforming involved.
Once the final siphon is cleansed, Jesse attempts to reach Polaris. It seems like the attack by the Hiss was too much, and Polaris is seemingly destroyed.
And with that, there's nothing protecting Jesse from the Hiss any longer.

Game over. Roll credits. No music, which is kind of strange.

Wait...Leave? Lave your insides by the door? What is this?

As it turns out, this is isn't the end of the game! We'll be going over the final mission, Take Control, in the next part.






















































