[personal profile] selenicseas
There are spoilers for Control as well as the trailer for Control Resonant. Read at your own risk if you haven't played the game.

<< Replaying Control, part 8: The Face of the Enemy (1)

The Face of the Enemy

Jesse stands in front of the Wall of Honor.

The Prime Candidate Program is located up the stairs from Security. Instead of taking a massive detour through the sector like she did before, Jesse can simply unlock the door and walk through, with only a tiny bit of detouring to get around one locked door.

The twisting hall Jesse ends up in is full of Hiss, which must be defeated before progressing onward. Once that's done, she heads to the right and finds three doors marked Closed Cases, P6, and P7. Closed Cases contains a document about the Bright Falls AWE in 2010 (the events of Alan Wake). It also contains a Threshold Kids video.

P6 has a video from Dr. Darling, where he talks about the Slide Projector and Dylan. Dylan killed an FBC agent when he was still a kid (and there is a report listing all of the injuries in detail), but for some reason that didn't dissuade Darling from trying to turn him into the new director.

In that same room, there is a document (Dylan Faden Transcript) you can pick up that seems to imply that Polaris was actually trying to communicate with Dylan, but he kept rejecting her.

Now to P7 – the room that contains all the FBC surveillance on Jesse.

A whiteboard with photographs of Jesse stuck to it.

The FBC has dozens of pictures of Jesse, transcripts of conversations she had with therapists, and even recent records of her movements as she got closer to New York.

After exiting the P7 room, it's time to head toward the Transit Corridor. There is an elevator that leads there, which contains one of the exploding, floating Hiss. The Transit Corridor contains, unsurprisingly, more Hiss, and Jesse must defeat them before cleansing the nearby Control Point and returning the area back to normal.

Jesse hovers in front of an NYC Subway sign.

Later on in the game, we learn that the Oldest House was first entered from the NYC Subway. Perhaps this is that entrance.

And, perhaps, this is how Dylan gets out of the Oldest House in Control Resonant. The trailer does show him walking out of a subway exit.

Turing around from the NYC Subway sign gets Jesse to a turntable, which must be rotated at a nearby control panel. After a walk through another corridor and restoring power to an elevator, she's now at the entrance to the Ordinary AWE.

The Ordinary AWE contains a replica of the town of Ordinary and a fight against the Hiss. If you use Launch as much as I do, then you'll be launching parts of the Ordinary replica all over the place. I just know some FBC agents took a lot of time putting things in the right place, and it only took a few minutes to turn it into a giant mess.

To the left is a staircase leading to a couple of offices. There is a recording of Jesse talking to a therapist, where she mentions a poem by Thomas Zane. The therapist couldn't find a poet by the name of Tom Zane, only a European filmmaker. In that same recording, Jesse says that Polaris needs her to go to New York – that she needs to be there at a certain time. That makes it seem like Polaris knew the Hiss invasion was going to happen.

At the end of all those offices is the entire Ordinary dump. Somehow, the FBC managed to move the whole thing from Maine to New York. Just like with the town replica, there's a fight against the Hiss here. The Slide Projector isn't here like Jesse thought it might be, but Dr. Darling has a lab nearby that might give hints as to its location.

And it does – Darling set up a new department to contain the Slide Projector: Dimensional Research. That's the end of this mission.

But I didn't head to Dimensional Research immediately. I took the time to do some sidequests and talk to a couple of NPCs.

Langston's Runaways

There are two parts to this quest. In the first, you contain four escaped Altered Items. Then, after returning to Langston, he gives you three more Altered Items to find. One of those is the Rubber Duck I mentioned in part 4 of this let's play.

Another of those Altered Items is a Flamingo.

The Flamingo Altered Item peeks out from behind a partially-open door.

Attempting to cleanse the Flamingo takes Jesse to Former's version of the Astral Plane. This is another boss fight against Former, and one that I thought was much easier due to being further along in the game.

Former doesn't say anything to Jesse. It just attacks, for its own unknown reasons.

Another boss fight against Former.

The last of the Altered Items to cleanse is the Mannequin, which is located in the twisting corridor of the Prime Candidate Program. It isn't possessed by Former or anything – it just makes a ton of duplicates and Jesse has to find the correct one.

Dylan's other dreams

In one of his dreams, Dylan meets a man named Mr. Door.

A conversation with Dylan where he talks about meeting Mr. Door.

He goes on to say that Mr. Door told him that there are many worlds, and that Door is in all of those worlds at the same time. Dylan wanted to bring the Hiss to all those worlds, but Door didn’t like that idea.

SPOILERS FOR ALAN WAKE 2

In Alan Wake 2, Alan has multiple meetings with Warlin Door, who is a talk show host in the Dark Place. Somehow, Mr. Door has the ability to move people between worlds – at least, that's what Tim Breaker claims he can do.

Also, Mr. Door is heavily implied to be Saga Anderson's father, and disappeared from Bright Falls in 1988 after being struck by lightning. I think that lightning came from Tor Anderson channeling his namesake.

Tim Breaker's whiteboard with notes about Mr. Door.

Since Mr. Door is shown to be an actual person, I'm wondering if Dylan was actually dreaming at all when he met Door. If Door really is in all worlds at once, Dylan could have met him in person (or via astral projection, or something similar), and only assumed he was dreaming.

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