Hours played: 12
There are no plot spoilers here. It's mostly discussions of game mechanics in no particular order.
I've played 12 hours of this game and taken 150 screenshots already. It's a real shame that photo mode won't be until November. There are a lot of whiteboards with stuff to read and there's no way to zoom in on them.
Collectibles – documents, recordings, ID badges, whatever – are categorized by topic and there is now a number counter. You actually get to see if you've obtained all the collectibles in a certain area, which wasn't a thing in the first game. It's a very welcome change.
You can also play audio recordings from the collectibles menu, then exit the menu and go around the world doing stuff. Unfortunately, you can't do the same with the music.

The collectibles menu, with a bunch of redactions by myself because I'm serious about not spoiling people.
Most of the FBC agents are either wearing armor with helmets or wearing bags on their heads. There are hundreds of agents all over the city and they chatter constantly, so it makes sense that the developers wouldn't want to animate all of them talking. It's still very creepy to look at. I was actually relieved when I met a guy through a sidequest who had an actual face.
Speaking of sidequests, some of them can be started in multiple ways. Some involve finding multiple of a certain kind of object and can be started by finding any of them, some involve talking to people or finding evidence and things will change depending on which of those things you do first.
It's also very easy to get sidetracked by quests. At one point, I was working on a main quest, got lost trying to find the next part of it, dropped into an area where I got a sidequest, and followed that into an area where I found another sidequest and started that one on accident.
There are also little puzzles around the world to solve. Some of them give you materials that are used for upgrades, and some have collectibles that explore more of the world, or the characters. Some of them also give Dylan the opportunity to draw things.
Now, combat. It took me a couple of hours to get used to the combat, mostly because I actually kind of suck at video games. Things did get a bit easier after I got a few upgrades and learned how falter works. Until then I had to go into Assist Mode and adjust damage dealt & taken.
By the way, Assist Mode is available from the very beginning of the game! You can make things easier or harder for yourself.
The first boss was less than an hour into the game, and it felt like a real video game boss, not like the ones Remedy's done in the past. I guess they really listened to criticism there, because the bosses in their previous games haven't really been that inspired.
There is way more character customization than I expected, and the sound design, particularly for the Board, is amazing. And you get to hear a lot more from the Board than you did in the first game.
