[personal profile] selenicseas
There are spoilers for Control as well as the trailer for Control Resonant. Read at your own risk if you haven't played the game.

<< Replaying Control, part 4: Old Boys' Club

Threshold

The sky in the Quarry Threshold.

Black Rock Processing, where Jesse needs to go next, is in the Maintenance Sector. There's a door conveniently labeled "Black Rock Processing" in Central Maintenance, and through that door, some Hiss, a warning about the Tennyson Report (potentially written by Arish), and then some platforming, which has to be one of my least favorite things about video games.

That platforming is followed by another trip to the Oceanview Motel. This time, you can hear some people talking outside the entrance to the Motel. Somehow they've managed to find the location, which the FBC has never been able to do.

It's now possible to cross the Firebreak into the Atlas Chamber.

The Firebreak.

The Atlas, which I somehow don't recall seeing at all because the fight against the Hiss took up too much of my attention, is a geometric "sculpture" created by the Oldest House. It changes form when it isn't observed, and seems to be made of the same of the same stuff as the House. What is its purpose? What does it represent? The FBC doesn’t know, and I have no clue, either.

There's a control point in the Atlas Chamber, a Dr. Darling video, and some rangers (who assist Jesse in the fight against the Hiss) and Arish. Arish has news: Black Rock Processing is nearby, but there are Hiss in there, just like everywhere else in the Oldest House. Jesse tells Arish to take his rangers to Central Executive, and she'll handle the Hiss.

A note from Marshall about Trench and Darling's recent behavior.

In that same room with Arish is a document authored by Marshall about Trench's recent behavior.  He and Darling were both acting strangely, with Trench suddenly hostile to Darling about the Hedron project – a project he personally approved.

Down the hall, a Hiss "monster", as Arish called it, appears. It's a new kind of Hiss – one that can turn invisible and suddenly appear right before it attacks. They're pretty annoying the first few times you deal with them, but once you know what to look for (they do leave a slight disturbance in the air when they're invisible), you don't have to wait until they appear before you can attack them.

Inside Dr. Darling's lab, there is a video about the Quarry Threshold, which is where Black Rock comes from. That’s where Jesse heads next.

Actually getting to the Quarry Threshold requires crossing back into the upper levels of the NSC, where you get to see what "NSC" stands for and what it's powered by: Northmoor, one of the previous directors of the FBC.

The Northmoor Sarcophagus Container.

Yes, the FBC is using their old director as a power supply because he produces too much heat. I'm sure there are no ethical issues with that whatsoever, and that Jesse herself wouldn't be worried that something like this could happen to her.

There are Hiss to deal with at the entrance to the Black Rock Quarry, and an Astral Spike that is thankfully very easy to avoid. In order for Jesse to get a prism, she needs to set off a couple of explosives – after defeating some Hiss, of course. After that, it's back to Marshall to get HRA production back online. Getting out of the Quarry is actually more annoying than getting in, since there are now a few more Astral Spikes to deal with.

Now that Jesse's given Marshall the Black Rock her team needs, she's willing to talk about Dylan. Dylan was brought to the FBC and groomed to be the future Director, but his powers (who Jesse supposes were given to him by Polaris) "changed" him and the FBC abandoned that plan. Dylan is in the Panopticon in the Containment Sector.

Marshall then leaves to check on something she can't let the Hiss find. This is the last we see of her in the main game.

Jesse is now free to prioritize finding Dylan, so it's time to head off to the Containment Sector.

Glass backlit by red light. Jesse's name is written on it.

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