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There are spoilers for Control as well as the trailer for Control Resonant. Read at your own risk if you haven't played the game.

<< Replaying Control, part 2: Unknown Caller

Directorial Override

A map of the Maintenance Sector.

Upon entering the Sector Elevator, Jesse hears Ahti's voice telling her to meet him in Maintenance. Since the internal lockdown is still going on, the only place available for the elevator to go is the Maintenance Access Corridor.

Ahti has his own office, with signs pointing helpfully toward it. There is a break room with flashing red lights across the hall from the Janitor's office, and in that room is another Object of Power: The Merry-Go-Round Horse, which grants Jesse the Evade power once she binds it.

After that's done, Jesse heads to the Janitor's Office and meets up with Ahti, who points Jesse in the proper direction to get the internal lockdown lifted. But first, Jesse needs to fix the NSC Power Plant as it's malfunctioning due to the Hiss.

Ahti gives Jesse level 2 clearance and also points out the board in the Janitor's Office, where sidequests will show up from time to time as you progress through the game.

Ahti speaks cryptically yet again.

Did you think this was one of Ahti's directly translated Finnish-to-English idioms? Well, as we learn later, it isn't.

After leaving the Janitor's Office, there's another vision from Trench, who states that it's the director's duty to keep the lights on.

Now Jesse gets to the NSC Power Plant, which has the ominous red flow of the Hiss. There are no Hiss at the moment, and an FBC guard tells Jesse to talk to Arish, who's chief of security. He explains that the Hiss are messing with the energy converters and the coolant pumps of the NSC, which Jesse needs to fix.

Fun fact: the elevator in the coolant pumps doesn’t play too well with some GPUs. This is how it looked with my old GTX 1650:

A glitch that happens with some GPUs around the elevator in the NSC coolant pumps.

There are plenty of Hiss to fight at the energy converters and coolant pumps – including the very annoying exploding floating Hiss – but Jesse gets both systems fixed and returns to the Power Plant, were there are, once again, more Hiss.

There is a sidequest reached through the NSC Energy Converters, A Good Defense, that grants the Shield power. It's an obstacle course that can be completed with the abilities Jesse has right then, but I found it much easier to do once I'd obtained Levitate and upgraded Launch a little.

Finally Jesse can lift the internal lockdown, which has to be done in the NSC Control Room. The lockdown is lifted using the Service Weapon and all the other sectors become available. But Jesse wants to go back to Central Executive and tell Emily why she actually came to the Oldest House.

Jesse explains she has a brother, Dylan, and they found a Slide Projector in their hometown, Ordinary, when they were younger. Some things came through that Slide Projector, including Polaris, who's been with Jesse ever since. The FBC came to Ordinary and grabbed Dylan, but Jesse got away.

Emily has never heard of the Slide Projector, but knows that Trench and Darling were both involved in the Ordinary AWE. Information about it is in the Containment Sector. Emily does have some information for Jesse: the test results she obtained earlier matched with P6 (who Jesse assumes is Dylan) and Hedron, which Emily assumes is connected to the Hedron Resonance Amplifiers.

Marshall, Head of Operations, went to the Research Sector to ensure the FBC could create more HRAs. Jesse assumes that this is now her best chance to find Dylan, so heads off to the Research Sector through the Sector Elevator.

There's an ominous message from Ahti when the mission ends, saying he'll come calling when the time is right. He helped Jesse, now she'll need to help him at some point in the future. I really do thinks this refers solely to the sidequests you find in the Janitor's Office and nothing else…unless it's some kind of link to Control Resonant. But that's something none of us will know for months.

Before going off to the Research Sector, I went back to the NSC Power Plant to talk to Arish. He's got things to say about various subjects, including the NSC Power Plant. He doesn't know what it is (it's classified), just that it can never be opened. Also, the Hiss really want to get inside it.

Arish is worried about the Hiss trying to get inside the NSC.

SPOILERS FOR THE LATER GAME BELOW, AS WELL AS SOME CONTROL RESONANT THEORIZING:

Later on, we learn that NSC stands for Northmoor Sarcophagus Container. Northmoor is one of the previous directors of the FBC, who lost control of his powers and "agreed" to be contained in the NSC as an energy source. No date is ever given for that occurring, but Northmoor was appointed as director in 1964, so I'm assuming it was sometime in the 70s or 80s. As these status monitors show, he's still alive.

The NSC we see in-game isn't the first one; it's NSC-02. NSC-01 contained Northmoor for some time before he caused it to vanish. It can apparently be seen when you're undergoing Expeditions in the Quarry Threshold, but I never thought to look around enough to find it.

The NSC-02 suppresses Northmoor's ability to make it vanish, but with the Hiss invasion going on for seven years at the beginning of Control Resonant, I can't help but wonder if some of the maintenance that keeps the NSC functioning simply would get neglected in favor of more pressing concerns. If the Hiss get in, and Northmoor then gets out – not just out of the NSC, but out of the Oldest House – that would be a serious concern. And, maybe, a really interesting boss fight.

The Northmoor Sarcophagus Container.

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